Animation reel 2026. Rigs credited on each shot page. Shot breakdown below.
Body, facial and lip sync for both leads across six mid shots. Group cinematic, three animators.
Idle, run, attack combo, hit reaction. Built as a loopable gameplay set rather than a single shot.
Single-character dialogue shot. Performance, phrasing and mouth shapes to a recorded line.
I animate characters for games. I am in my third year of a 3D animation degree in Sydney, working in Maya, with the rest of my time going to Unreal and ZBrush. I am looking for an animation internship.
Fundamentals studies — ball, walk cycle, weight tests — live on the studies page.